Epic X-Wing miniatures battle comes down to two ships
|So you know how point limits for the X-Wing Miniatures Game tournaments is 100?
We went bigger.
The Star Wars skirmish game is a blast. If you haven’t played it, I highly recommend getting the base set from Amazon. (There’s a brand new Force Awakens set, too.)
If you don’t play the game, it’s simple: Squads of starships are assembled to play out skirmishes.
Ships, pilots, weapons and upgrades have specific point totals. Opposing sides pick a point total and then they build squads to match that.
X-Wing tournaments feature 100 point squads, and the game always features two teams going head-to-head.
We went with 200 points per squad. And we played three teams.
It was epic.
Steve took Imperials. Adam took Scum & Villainy. I played Rebels.
Steve’s squad featured a host of TIE fighters: Four regular TIEs, two interceptors and two bombers.
Adam ran several bounty hunter ships: Boba Fett’s Slave One, Bossk’s Hound’s Tooth, the HWK-290 and IG-88’s IG-2000.
I ran Dash Rendar’s YT-2400, two A-wings, two B-wings and my own HWK-290.
It was wild.
Standard X-Wing games are supposed to last an hour. Ours went six.
We started in “corners” of the map equidistant from each other. It wasn’t long before all hell broke loose.
Adam used the inertial dampener upgrade to hold his ships back on the very first turn. So while Steve and I directed our ships toward the center of the battlefield, Adam held off. The result was that Steve and I became intermingled in the middle of the battlefield.
Our ships were almost constantly stuck next to each other. That meant a target rich environment. It also meant that Steve’s TIE Interceptor pilot, Carnor Jax, caused some havoc with his ability that limited the rest of us to use the very important Focus and Evade abilities.
I tried to employ a two-prong strategy. My B-Wings were equipped with proton torpedoes and advanced proton torpedoes giving them crazy good damage at both long and short range. The YT-2400 and the Hawk (equipped with a blaster turret) both had 360-degree firing arcs. So I threw them all into the fracas hoping to do as much damage as possible.
The second prong was the super-fast A-Wings. I sent them straight at Adam’s ships hoping that I could dog his larger ships with my small stunt fighters.
Here’s what happened: The middle of the battlefield was absolutely insane, and it took a long time to sort out each and every turn. Steve’s TIEs took a lot of hits and some went down fast. My ships also took a lot of shots, but their shields held up for awhile.
Adam’s big ships took a pounding, but they have extensive hull and shields and stayed alive for a long time.
My strategy was OK. The B-Wings did some quick damage, but one of them got smoked early while Steve concentrated his fire upon it. The HWK took quick damage, but it managed to stay in the game for a long time.
As for the A-Wings: They quickly managed to get behind Adam’s three large ships and cause havoc. In particular, Jake Farrell was stellar.
We all steadily lost ships in the ensuing dogfight until only a few remained for each of us.
Steve accidentally flew an Interceptor off the map and lost it. That probably cost him the game. His remaining TIE bomber didn’t last much longer.
The final ships on the table were IG-88, Boba Fett, Adam’s Hawk as well as my A-Wing and a B-Wing.
My B-Wing quickly went down as did IG-88 and Boba Fett.
All that remained was Adam’s Hawk and my A-Wing.
Adam also had a blaster turret equipped on his Hawk plus the Moldy Crow upgrade (meaning he had a TON of Focus tokens left on his ship by the end).
While the A-Wing cruised around trying to get a shot, Adam lit him up with that blaster turret and evaded all of his shots.
The victor?
Yes. The pesky little Hawk pulled through.
After six hours, only one ship remained. What a crazy night. What a fun game. Thanks to Adam and Steve for waging war with me!